State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Sandbox-like Games on iOS in Europe, Q2 2024

Explore the performance of the top 5 sandbox-like games in Europe on iOS during Q2 2024, featuring trends in downloads, revenue, and active users.

Top 5 Sandbox-like Games on iOS in Europe, Q2 2024

In the second quarter of 2024, the top 5 sandbox-like games on iOS in Europe showed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared in these metrics, based on Sensor Tower data.

Roblox During Q2 2024, revenue for Roblox started at approximately $2.3M in early April and fluctuated, peaking at around $2.4M by the end of June. Downloads exhibited a noticeable upward trend, beginning at about 244K and ending at roughly 247K. Weekly active users also increased from 8M to over 8.7M throughout the quarter.

Block Craft 3D: Building Games Revenue for Block Craft 3D: Building Games remained relatively stable, starting at around $4K and experiencing a slight decline to approximately $3.3K by late June. Downloads saw a gradual decrease, moving from around 47K to about 36K. Weekly active users showed a minor downward trend, starting at roughly 379K and ending at approximately 330K.

MultiCraft — Build and Mine! MultiCraft — Build and Mine! had a stable revenue performance, starting at around $300 and closing the quarter at approximately $289. Downloads slightly fluctuated but remained fairly consistent, starting at about 28K and ending around 24K. Weekly active users showed a slight decline from approximately 166K to 147K.

Melon: Sandbox Revenue for Melon: Sandbox experienced significant growth, starting at around $2.1K and peaking at approximately $9.3K mid-June before settling at about $6.7K by the end of the quarter. Downloads increased steadily from roughly 22K to about 30K. Weekly active users also saw a positive trend, growing from around 543K to nearly 588K.

One State RP・Life Simulator One State RP・Life Simulator showed impressive revenue growth, starting at approximately $47K and peaking at around $98K by late June. Downloads fluctuated, starting at about 21K, peaking at 28K, and then declining to approximately 17K. Weekly active users increased from around 157K to nearly 196K over the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024